AI Insights · Timothy · July 2023
Top 5 City Building Games on Android in South America: Q2 2023
In Q2 2023, top city-building games on Android in South America showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights about these popular games.
In Q2 2023, the performance of top city-building games on the Android platform in South America demonstrated diverse trends across downloads, revenue, and active users. Below are detailed insights into the top 5 games, based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum Ltd saw a steady increase in weekly revenue, peaking at approximately $590 in the week of June 19. Weekly downloads fluctuated, with a notable high of 37.8K in the week of May 1. Active users also showed an upward trend, reaching around 33.1K by the end of June.
The Simpsons™: Tapped Out by Electronic Arts experienced a peak in weekly revenue of about $2.4K in early April, followed by a gradual decline to $1.3K by the end of June. Downloads were relatively stable, peaking at 30K in mid-April, while active users hovered around 197K towards the end of the quarter.
Craftheim - Lumberjack Island, published by CASUAL AZUR GAMES, had minimal revenue throughout the quarter, with the highest weekly revenue being $28 in mid-May. Downloads saw a significant drop from 39.8K in early May to around 8.6K by the end of June. Active users followed a similar trend, decreasing from around 60.6K in early May to approximately 15.8K by the end of June.
SimCity BuildIt, another title from Electronic Arts, showed strong revenue numbers, peaking at $11.1K in early June. Weekly downloads surged to 42.7K in mid-April but settled around 11.2K by the end of June. Active users also saw a peak in mid-April at 341.4K, declining to around 199.5K by the end of June.
Global City: Building Games by MY.GAMES B.V. had a notable peak in weekly revenue of approximately $1.6K in late May. Weekly downloads were highest in mid-May at 22.4K, while active users reached a peak of 24.9K in late May before stabilizing around 17.6K by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.